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  • تاريخ التسجيل : 24/12/2006 » 02:00:pm
برامج+دروس3d الجزء الأول
 (شوهد 1534 مرات)
« : 11/01/2007 » 08:29:pm »
بسم الله الرحمن الرحيم

هذا الموضوع يضم ما يزيد عن 100 برنامج3D's ودرس وDVD لاروع برامج الـ3D's واشهرها

Maya8 | MacOSX
Gnomon Maya Digital Set IV
Trinity Animation Advanced 3DS Max Character Modeling DVDR
DOSCH 3D CARS 2006 ISO
Autodesk Maya 8-XFORCE
FaceGen Modeller v3.1.2
Digital Tutors Body Mechanics and Animation in Maya
Facial Studio v1.51
RealFlow 4
Digital Tutors Mental Ray in Maya: Rendering Workflow
Gnomon Maya Dynamics Outer Space Environments
Real Maya Character Modeling for Games
Dosch 3D Comics
Facial.Studio.v1.51
Simply Maya - 3D Video tutorials
Autodesk Maya Unlimited V8.0
REALVIZ ImageModeler v4.02
3D-designer
3D Video tutorials. Monster Head tutorial
Bryce 6
Vray Advanced 1.50 R3 for 3dsMax 9
Toon Boom Studio v3.5.058
AUTODESK 3D STUDIO MAX 9
3ds Max Animation
Adorage Magic Fansaty
Autodesk 3ds Max 8.0 FULL
Character Animation Technologies CAT v2.2
NewTek LightWave 3D v9 64-Bit
Recolored 1.0
Strata 3D CX v5.0 -500mb-For Designers
Vray Advanced 1.50 R3 for 3dsMax 9
3d model car vol-3
VRAY 1.0 for Rhinoceros
Gnomon Workshop - Global Illumination: Exteriors
Over 3 hours of lecture
IES light in Vray

Maya8 | MacOSX

Autodesk® Maya® software is a powerfully integrated 3D modeling, animation, effects, and rendering solution. Based on an open architecture, all your work can be ******ed or programmed using an embedded ******ing ****** and a well-********ed and comprehensive Application Program Interface (API) enabling you to realize your creative vision.
Autodesk Maya is used by film and video artists, game developers, design visualization professionals, and students to create engaging, lifelike digital images, realistic animation, and extraordinary visual effects

Gnomon Maya Digital Set IV

In this continuation of the Digital Sets series, visual effects designer Eric Hanson illustrates a unique and powerful method to capture and re-create natural landscapes within a 3D environment. Integrating disparate technologies such as spherical panoramic photography, digital elevation models, high-dynamic range imagery, and global positioning, Eric is able to provide a reasonable substitute to nodal pan motion picture shooting, with the added ability to modify and enhance the landscape with the rich array of 3D techniques available within Maya. Various case studies are shown and provided on the DVD for the viewer to use in their own projects.

Over 4 hours of lecture

Trinity Animation Advanced 3DS Max Character Modeling DVDR

Designed for the intermediate level 3ds max user, this training video will help you learn how to use polygonal and sub-divisional modeling tools to create a fully articulated human 3D model. Follow along as each body part is created, matched, attached and refined.

* Includes printed guide to all 48 movies
* 16 hours of Quicktime™ Movies with audio
* Suitable for intermediate 3ds max users (advise that you have a basic understanding of 3ds max before beginning)
* High resolution 1024x768 captures
* Movies created using 3ds max 6 (Users can acomplish this tutorial using 3ds max4 upwards.)
* Produced by Jim Lammers, co-author of the best-selling Maya Fundamentals books

DOSCH 3D

CARS 2006 ISO
15 very detailed and completely textured 3D-models of highly realistic cars.

The product includes Audi Q7, Cadillac CTS, Chrysler 300, Fiat Punto, Ford Mustang, Honda Civic, Mercedes R-Class, Mercedes S-Class, Nissan Altima, Nissan Maxima, Opel Meriva, Range Rover, Saab 93, Toyota Matrix, Toyota RAV4. The 3D-models are a perfect solution for architectural visualizations, simulations and renderings. The 3D-models include seats, steering wheel/dashboard and inside mirror. The completely textured 3D-models are provided in multiple file formats: 3DS, 3dsmax (version 4 and above), Lightwave (version 6 and above), OBJ, Maya (version 4 and above), VRML, SoftimageXSI and Cinema 4D (version 7 and above).

Autodesk Maya 8-XFORCE

FaceGen Modeller v3.1.2

Features

Instant, realistic face creation:
Generate realistic faces at random for any race, gender and adult age group.
Easily create faces from one or more photographs.
Over 50 symmetric and 25 asymmetric shape controls.
Over 30 coloring (texture) controls.
Quickly shape faces to match almost any adult human face.
Apply detailed skin textures.
Flexible import options:
Match faces to your photographs.
Bring in your own head mesh and hairstyle models using the FaceGen Customizer.
Import your own texture images onto any object.
Flexible export options:
Apply your face to any of our hi-res, med-res and lo-res meshes.
Or apply your face to your own mesh and UV layout using the FaceGen Customizer.
Save your faces in the FaceGen FG format and apply them later to any mesh.
Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1 and VRML97.
Export texture maps to BMP, JPEG, TGA and TIFF.
Transform the coordinate system of your exports.
Instant Animatability:
Comes with 36 expressions, phonemes and modifiers.
Blendshapes appear automatically in Maya.
Endomorphs appear automatically in Lightwave and are easily hooked up in MotionBuilder or any other application that reads LWO files.
Morph targets appear automatically in Softimage 3D and XSI.
Morph targets are batch exported in a single command for users of Max (via OBJ or 3DS), and for any other application that reads OBJ, 3DS or VRML1/97.
Animation morphs are mesh-specific and are not included with some of the add-on meshes.

FaceGen Modeller 3.1 runs on Windows 2000 and XP only.
Pentium III (or Athlon) or higher is recommended.
Feature History.

Digital Tutors
Body Mechanics and Animation in Maya
Lifting Heavy Objects
Size: 1,32 Gb (3 cd's)

Facial Studio v1.51

Facial Studio is not based on a simple linear morphing approach like some other head generation software and it is using a very simple interface so you can create astounding heads in no time. In truth Facial Studio is much more than a simple modeling tool, it is a very complete suite of tools that helps you conquest the world of facial animation creation. From modeling to deformations, including Texture Maps Libraries and so much more.

You can easily generate different looking head in Facial Studio. Since you really have controls on every part of the head, you will not encounter the brother-type characters’ problem, except if you wish to, of course. Each and every one of your characters will be unique and inimitable...Trust us, the result will be incredible!

Facial Studio also includes a very powerful and easy to use PhotoMatching technology that allows you to create a head based on photos or drawings in less than 10 minutes !
Then using Facial Studio parameters you can tweak this head, and define your own poses to export the heads and all its deformations to your favorite package.

Now you can let your imagination go wild with Facial Studio...
Facial Studio exports to every major 3d applications including 3ds max, Cinema4D, LightWave, Maya, MotionBuilder, XSI and many others by using the FBX file format.
Flexible User Interface

With Facial Studio you get an exclusive artistic approach. Facial Studio is built by artists for artists. Our heads aren't based on any 3D scanners data, and our UV coordinates aren't based on mathematical algorithms... Facial Studio is all hand-made. The best artists in their own field created all the data for you. We paid particular attention to assemble a tool which let you create the heads you want without restriction at any steps of your creation process.

Facial Studio for Windows features list includes :

FBX file format support, which will export the head and its shapes (commonly known as morph targets or blend shapes) as well as the textures to your favorite 3D application.

Head deformers, controls the: nose, nostrils, mouth, eyes, ears, cheeks, chin, neck, eyebrows, teeth, tongue, and eyeballs with easy to use spinners.

Head generators, controls over the gender, the race, the age, the ethnicity…

Low, Medium and High resolution, all optimized to be used with Sub-divisions surface in your favorite 3D application.

Perfect UVW Mapping Coordinates, designed to allow maps to be created easily and without stretching.

Wonderful muscles deformations, next-generation deformer to controls muscles-based animation.

Full range of expressions and phonemes, controls complex muscles combination on any heads created inside of Facial Studio with simple sliders.

PhotoMatching, allowing you to reproduce heads from photos or drawings in minutes !

Samples photos from 3d.sk, the Human Photo References for 3d Artists, to get you started with the PhotoMatching tool.

Customizable generators, this gives you total freedom to tweak every aspect of the generators.

Multiple Cameras and Multiple Lights, for maximum flexibility in your 3d environment.

Basic Rendering engine, allowing you to quickly create images of any heads you create without quitting Facial Studio.

Comes with a complete library of maps, including more than 50 texture maps.

RealFlow 4

RealFlow is a stand-alone application, fully working in 32 and 64 bits, it works on various OS, it is OpenGL compliant that works with 3DStudio MAX, Maya, LightWave, XSI, Cinema 4D and Houdini. Due to RealFlow's Computational Fluid Dynamic (CFD) engine and its propagation rigid body solver, any kind of effect is possible, from a tornado that breaks a roof apart, to a flood, to a river with flowers floating on it, to a rainstorm; anything you can imagine! Special features include a wet map generator to create surface wetting effects and the inclusion of a camera into the simulation. The technology developed by Next Limit for the simulation of fluids, water surfaces, rigid bodies, soft bodies, fibers, and meshes is groundbreaking in that it is particle based. The elements of the simulation use physical properties to control their behavior and can interact with each other and recat according to impulses, forces and accelerations.

This file contains:

RealFlow 4 [Win32]
Crack
Plugins for 3Ds Max 8, Maya 7, Cinema 4D, Lightwave
Tutorials

Digital Tutors
Mental Ray in Maya: Rendering Workflow

Add stunning detail and visual depth to your work and easily learn the fundamentals of rendering with mental ray in Maya. Contains over 3 hours of project-based training. Perfect for beginner and intermediate users.

Popular highlights include:
Sample: Introduction and Project Overview

* Global Illumination
* Emitting GI Photons from Lights
* Photon Falloff, Intensity, and Count
* Final Gather
* Mixing FG/GI Effects
* Image-based lighting (HDR)
* Creating HDR images
* Caustics
* Subsurface Scattering (skin)
* MR_fast_skin shader
* Ambient Occlusion
* Light Baking
* HDR Light Baking
* Dielectric
* DGS
* Participating Media
* Phenomena
* Passes
* Overview of mental ray materials

Gnomon Maya Dynamics Outer Space Environments

info

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds.John uses Maya's Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy
and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.

Over 5 1/2 hours of lecture.

Real Maya Character Modeling for Games
Authors Review
Anyone who knows about 3D, who knows what it takes to learn Maya can tell you how confused and fustrated you can get with it. And anyone who has looked for training material, whether from websites, books, or video can tell you how scattered the material is presented, how cryptic the information is handled. I'm sure we have all, at one point, made criticisms of these materials and have commented how we can do it better. Well, this DVD is just that. It is an effort to provide the exact techniques that is used by industry professionals to generate a character model using Alias Maya. Also, anyone who has ever tried to learn Maya will tell you how expensive it can be. The second part of this DVD was to make it so that secrets from professionals didn't cost you an arm and leg like so much other Maya training materials. This DVD contains massive amount of information for a really low cost. It doesn't just cover how to model the head or just the hand, it covers how to model a character from beginning to end. I had a lot of fun making it and I hope that you will enjoy learning with it.

Dosch 3D Comics

Dosch 3D Comics are fun and attention-getting characters. These very expertly designed 3D-characters can be used as message communicators, mascots or just plain fun-elements for corporate, sports-club or small-business advertising and representation.

These positive characters are perfect as virtual assistants in online-shops or for "adding life" and a personal touch to catalogs, print-media etc. They can also be used for animating ones own cartoons.
The objects can be animated, yet do not come "with bones
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